Super Mario Bros 3 shader comparison 4
CRT-Geom (no phosphor + brighter scanlines)
1280x960 (94.3KB)
CRT-Geom (no phosphor + brighter scanlines) + Blargg's NTSC-RGB
1280x960 (353.7KB)
Views: 62
Added: 29.04.2013 4 weeks ago
#1